All of my skills that I gathered over the years I use here to help create high design lamps.
Creating concepts, physical prototypes, promotional material, 2D instructions and 3D renders.
At Schroeder I worked as their Graphic Designer. Here I worked on making poster, flyers, booklets, advertisements, and more for the events they had in-house as well as their many community centres.
While at Paladin Studios I was part of their art team as a 3D artist. Here I worked on multiple prototypes and titles such as My Tamagotchi Forever and Stormbound.
At the beginning of 2016 I had the opportunity to work at Larian Studios as a 3D artist. During my time there I was able to refine my skills as an artist with the many assignments I was given. From modeling and texturing to fixing tile-sets and learning new software. All while working on their fantastic title: Divinity Original Sin II.