Bram Smulders
Bram Smulders
3D Artist
Somewhere, Netherlands

About

I'm a 3D artist who takes pride in what he creates. With a decade of 3D modelling under my belt I'm able to adopt various styles and workflows quickly.
I'm always looking to improve my skills as an artist and will frequently try to do so with personal projects in my spare time.

Skills

3D PrintingCharacter ModelingSculptingCharacter DesignGraphic DesignPBR Texturing

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Houdini
Houdini
Unity
Unity
InDesign
InDesign
Fusion 360
Fusion 360
Illustrator
Illustrator
Blender
Blender

Productions

    • Video Game
      Good Job!
    • Year
      2020
    • Role
      3D Artist, Level Designer
    • Company
      Nintendo, Paladin Studios
    • Video Game
      Divinity Original Sin II
    • Year
      2017
    • Role
      3D Artist
    • Company
      Larian Studios
    • Mobile Game
      Stormbound
    • Year
      2017
    • Role
      3D Artist
    • Company
      Paladin Studios
    • Mobile Game
      My Tamagotchi Forever
    • Year
      2018
    • Role
      3D Artist
    • Company
      Paladin Studios
    • Mobile Game
      SuperCar City
    • Year
      2018
    • Role
      3D Artist
    • Company
      Paladin Studios

Experience

  • Graphic Designer at Schroeder van der Kolk
    Den Haag, Netherlands
    March 2023 - July 2023

    At Schroeder I worked as their Graphic Designer. Here I worked on making poster, flyers, booklets, advertisements, and more for the events they had in-house as well as their many community centres.

  • 3D Artist at Paladin Studios
    Den Haag, Netherlands
    March 2017 - January 2020

    While at Paladin Studios I was part of their art team as a 3D artist. Here I worked on multiple prototypes and titles such as My Tamagotchi Forever and Stormbound.

  • 3D Artist at Larian Studios
    Gent, Belgium
    February 2016 - February 2017

    At the beginning of 2016 I had the opportunity to work at Larian Studios as a 3D artist. During my time there I was able to refine my skills as an artist with the many assignments I was given. From modeling and texturing to fixing tile-sets and learning new software. All while working on their fantastic title: Divinity Original Sin II.

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